Netflix, Closed-Captioning, and a Legal Settlement

Back in July, I posted about Netflix’s lost bid to have the a lawsuit against it thrown out of court. A class action lawsuit filed by the National Association for the Deaf asserted that Netflix violated the Americans with Disabilities Act because Netflix when it failed to provide closed-captioning for many of its streaming videos. My post reflected a bit on how the right thing to do can sometimes be very complicated. There are times, I think, when people/groups that demonstrate generally good will get (themselves) into questionable situations because they either didn’t think through their plans entirely, or they through it so late that changing course is so difficult, they are stopped in their tracks. Doing justice (a virtue) thing requires bravery (another virtue), but it also requires prudence (a third virtue) to figure out the right course of action to achieve justice.  For publicly traded companies seeking to do the right thing while both staying in business and—most importantly—keeping major shareholders happy, that’s no mean feat. Putting yourself out of business is not necessarily the most morally laudable course of action.

Well, it looks like the legal process worked its magic.  According to Joe Mullin at Ars Technica:

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Fighting Poverty by Removing the Extortionist (I Mean Legitimate Businessman)

From David Talbot at Technology Review, a brief story about how something that seems so simple can make such a big difference.  In India, hundreds of millions of people have essentially no access to basic banking and credit.

‘People who have no access to credit at all—like really small farmers—pay sometimes up to 10 percent per day. They literally take 100 rupees’ worth of goods from a vendor and have to give back 110 rupees in the evening. If they have even a tiny shock one day—a tiny accident—and can’t pay back the vendor, it is devastating.’ Around the world, she explained, ‘A lot of poverty comes from having not even the tiniest amount of financial slack.’

To address this need, folks from Xerox Research Center India have been developing banking kiosks that will be able to transcribe and translate written transaction slips, and then communicate with banks through low-bandwith satellite connections. Such a system could enable banks to establish presences in remote locations that are not served now, providing opportunities for people in the most tenuous situations a better chance at subsisting.  As Talbot put it:

If it works out, it means more farmers and would-be entrepreneurs can say “no thanks” to the local mafia charging ten percent a day.

This might mean that a lot of those lender/vendors may see their profits fall, but I’m ok with that. I like it when —metaphorically speaking—the hens get a bit more leverage against the wolf at the door.

Back to School, with Metaethics Courtesy of Luciano Floridi

So, things have been very quiet around here at Rewiring Virtue for the last 6 weeks.  As it turns out, last year I was on sabbatical to focus on my writing. That gave me lots of time to write articles and such, but also blog.  Six weeks ago, I headed back to the classroom.  You can see what a dent it put into my writing.  Quite a gap.

Now that we are at midterms, it’s time I got back at it. And, like any good teacher, I’ll distract you by giving you an assignment.  Luciano Floridi has written a great, nuanced, and complex moral analysis  (via Michael Geist) of the recently failed Anti-Counterfieting Trade Act (ACTA-pretty much an US/EU version of the failed SOPA/PIPA legislation here in the states).  Floridi is a philosopher and longtime technology ethicists.  He is also the United Nations Educational, Scientific and Cultural Organization’s (UNESCO) Chair in Information and Computer Ethics at the University of Hertfordshire.  He has been doing thoughtful work for a long time, and is one of the leaders in the field.  The essay, entitled “ACTA – The Ethical Analysis of a Failure, and Its Lessons,” is worth reading (if a bit complex).

Floridi is a philosopher, so a good part of his job is making distinctions.  In this realm, there are a couple of really valuable things that he does in this paper.

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Online Education: Just Like Regular Education, Just Online-ier

It’s the last week in August and I’m back in the classroom. (And back to blogging regularly!) School started on Monday, and suffice it to say that we’re all a bit rusty. Add to that the fact that I’ve been away from teaching for a year, and there are a lot of cobwebs to clear.

For teachers everywhere, the start of a new semester is also a time to revise assignments. Most of the time we’re iterating in order to refine and increase the effectiveness of the things that we do to engage students in the process of critical reflection. Sadly, sometimes we’re just figuring out ways to assign things that will be harder to complete by plagiarizing.

And these days, we are all under a lot of pressure, what with the current surge in articles heralding (or reflecting on) the end of the university at the hands of online education. We are currently in the midst of a surge of excitement of the prospects for digitally mediated learning spaces. Some of this makes sense to me from the standpoint of learning. There are so many more people going to college today—both in terms of numbers and diversity of background—than when the predominant model of the university was developed, it seems more than reasonable that some re-visioning and innovating is in order. (Heck, I’ve never taken or taught a class of more than 35 students, so I don’t know how people even do that!)

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We Need To Gamify Common Sense?

From the “wow . . . just, wow” files:

An Ohio woman has confiscated the Xbox of her 15-year-old son who was hospitalized for dehydration after spending at least four days in his bedroom playing the Modern Warfare 3 video game, WCMH TV reports.

Jesse Rawlins tells the NBC affiliate in Columbus that her son, Tyler Rigsby, emerged from his bedroom Tuesday morning after a marathon round of game-playing, and collapsed three times. She says he became very pale and his lips turned blue.

Via Douglas Stanglin at USA Today.

I am both a gamer and parent. I get that when you are gaming, you can lose perspective on time. I also get that it can be a challenge to get your kids to back away from the console, especially as they get older.

But “hard choices” doesn’t seem to capture what happened here. And it certainly transcends the “parent’s responsibility” vs. “individual choices” debate. Central to parenthood–or friendship for that matter–is knowing what is going on in someone else’s life. Cental to a dignified life–much less the developed life–is caring for one’s own basic needs (to the extent that one is able to do so). This fails on both accounts.

Perhaps there are good reasons to explain what happened, but I can’t imagine what they would be.

Man, I hope Snopes figures out this is an urban legend.

Sounds and Selfhood

It is perhaps an understatement to say that music is important to a lot of people. Some of the best times of my life were spent playing, and some of the best conversations I have with students are about bands that they love. Like other art forms, music provides a way for artists to express themselves and listeners to experience another world, the world of the artist.  But it has an immediacy and power that can make even the most formal music feel intimate—and make a live rock show into a raw emotional experience for performer and audience alike.  It’s no wonder that some of the longest running battles in the digital world are about downloading music.

Even outside the live experience, music shapes our emotional lives. In their 1981 book The Meaning of Things, Mihaly Csikszentmihalyi and Eugene Rochberg-Halton talked about the way in which recorded music is used modulate our emotions.  Sometimes, we do it to ourselves, as when we put on upbeat music before we go out in the evening.  Other times, other people try to get us in the mood, for instance in restaurants and shopping malls. But, for the most part, I think of these as innocuous—if at times tacky—uses.

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